My practice explores the relationship between the human body, technology and increasingly computational environments. Working across interactive installation, physical computing, immersive media, motion capture and creative coding, I create participatory works in which the audience becomes an active component of the system rather than a passive observer.
Coming from a background spanning fine art, computing and movement, I am particularly interested in the body as an interface: how gesture, presence and physical action can be translated into data, and how that data can return to affect physical or virtual environments. I use sensors, game engines, VR, motion capture and emerging technologies to create encounters that move between embodied and digital experience.
My current research considers human agency within increasingly automated and AImediated systems. I am interested in the tension between our growing dependence on
complex technologies and our limited visibility into how these systems operate. Through interaction, I explore ideas of technological opacity, the “black box”, trust, control and
consequence.
Social engagement is also central to my practice. I approach participation, dialogue and audience response as part of the development of the work itself. Rather than treating technology as an isolated tool, I am interested in the relationships it produces between people, machines and environments—and how art can create spaces to critically experience, question and renegotiate those relationships.

